Human-centered Service Design · Event Management · People and Culture

Shaping services
around human
stories.

Hi, I'm Ansar. I design seamless, empathetic services by putting people, community, and culture at the center of the process.

01 — Thesis Project

Community Thread

Designing relational infrastructure between exchange students and residents of Tallinn

RoleLead Researcher & Designer
Timeline5 months
TeamSolo

Despite co-existing in one space, it is rarely possible for exchange students and local residents in Tallinn to form meaningful connections. This project investigates the structural conditions that produce this social siloing and proposes a relational service design intervention to address it.

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Community Thread project
02 — AI Product Design

Wombet

Helping sports enthusiasts make informed decisions

RoleCommunication Manager & UX researcher
Timeline2 months
TeamCross-functional, 5 people

Sports fans in Korea are enthusiastic about sport in analysis but get intimidated by dashboards full of data and players information to predict the outcome of the game. The AI assistant had to be easy to navigate and provide important results.

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Wombet project
03 — Youth Empowerment

KuldīGO

Increasing civic participation of youth through rewards system

RoleService Designer & Facilitator
Timeline3 months
TeamCross-functional, 6 people

Although civic education is a part of Latvia’s national curriculum, many young people remain disengaged from local civic life. The project explored how reward systems could be used to motivate young people to participate in local communities.

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KuldīGO project
Back to Work
01 — Thesis Project

Community Thread

A participatory service design thesis exploring how to design relational infrastructure between exchange students and residents of Tallinn.

RoleLead Researcher & Designer
Timeline5 months
TeamSolo
MethodsEthnography, Semi-structured Interviews, Co-creation Workshop, Design Probe
Community Thread — hero image
The Challenge

Despite co-existing in one space, it is rarely possible for exchange students and local residents in Tallinn to form meaningful connections. This project investigates the structural conditions that produce this social siloing and proposes a relational service design intervention to address it.

It specifically looks at how newcomers get trapped in an isolated "Erasmus bubble," sticking close to other international students because breaking into local routines feels out of reach. By popping this bubble, the intervention builds an easy, natural bridge that connects both groups through their daily lives.

Research Approach

1. Triangulated Field Research: My discovery phase mapped systemic isolation by triangulating primary qualitative insights through multi-contextual autoethnography alongside deep-dive interviews with both international students and local civic stakeholders in Tallinn.

2. Speculative Co-Creation: I utilized co-creation workshops, behavioral field tests, and public space design probes to navigate psychological barriers, which helped me isolate the need for a material "Third Object" to trigger natural human connection.

3. Hybrid Strategic Framework: I used a hybrid design framework combining the Double Diamond and Stanford Design Thinking.

Process Artifacts
Velue Network Map User Journey Map Service Blueprint Co-Creation Workshop Design Probe Handbook
Project Gallery
Key Insights

1. Different Rhythms of Life. Students arrive with the unburdened drive to explore, while locals are bound to pre-established professional and domestic routines.

2. Connection as a Byproduct. When connection is the primary goal, it fails to manifest. Instead, it appears as a byproduct of a shared engagement with an external purpose. For example, attending lectures or hobby circles.

3. The Third Object Concept. People can physically coexist in a shared space without ever interacting due to a lack of situational activators. Connection requires a shared tangible material or communicative catalyst that provides a reason for encounter.

What I Learned

Throughout the process, I learned how to apply Relational Design and Participatory Design methodologies to treat human relationships as my primary design material, co-creating the handbook's content and visuals directly with my research participants to transform them from passive users into co-authors of the system. Simultaneously, I applied the principles of Service Design and Social Infrastructuring to expand this physical artifact into a resilient, self-renewing backend ecosystem that shifts the focus away from isolated, temporary event planning toward a durable social grid.

This systemic approach helped me develop the capacity to build long-term, socio-technical frameworks that continuously coordinate people, spaces, and collective actions over time despite the constant turnover of student cohorts.

Back to Work
02 — AI Product Design

Wombet

Redesigning AI sports assistant so that its intelligence felt like a knowledgeable friend — not a statistics engine in a suit.

RoleUX Strategist & Interaction Designer
Timeline5 months
Team6 people cross-functional
MethodsUser interviews, Conversational design, Prototyping
Wombet — hero image
The Challenge

Wombet's AI had strong analytical capability but users were abandoning sessions early. Exit interviews revealed a consistent pattern: the interface made them feel like they were operating a machine, not having a conversation.

The brief was to redesign the interaction model so that casual fans could engage just as naturally as data-native power users — without dumbing anything down.

Research Approach

Mental model interviews with 18 users across three segments — casual fans, semi-professional analysts, and fantasy sports players. Each group brought entirely different frameworks for what "useful" meant.

The core insight: all three groups thought in narratives, not numbers. They wanted the AI to tell them *why* something mattered, not just *what* the data said.

Process Artifacts
Mental Model Interviews (×18) Conversational Flow Maps Interaction Pattern Library Tone & Voice Guidelines Rapid Prototype Testing (×3 rounds) Response Format Design System
Project Gallery
Key Insight

The product's problem wasn't the AI — it was the conversation design. Responses were technically accurate but structurally opaque. We redesigned the response architecture around a simple principle: lead with the story, support with the data.

We also introduced progressive disclosure: high-level insight first, statistical support one tap away, full data on demand. This tripled engagement with the deeper layers without overwhelming new users.

What I Learned

AI UX is fundamentally conversation design. The quality of an AI product is determined not just by what the model knows, but by how that knowledge is shaped, paced, and delivered in context.

This project sharpened my understanding of how to design for different expertise levels simultaneously — and the importance of letting users set the tempo of their own experience.

Back to Work
03 — Youth Empowerment

KuldīGO

Increasing civic participation of youth through rewards system.

RoleService Designer & Facilitator
Timeline3 months
TeamCross-functional, 6 people
MethodsStakeholder mapping, User interviews, Co-creation workshops, Ideation, and Prototyping
KuldīGO — hero image
The Challenge

Kuldīga faced a structural challenge familiar to small towns across Latvia: young people were leaving after secondary school and not returning. The municipality wanted to reverse this trend but had a limited budget and a historically top-down relationship with its youth population.

In addition, despite civic education being part of Latvia’s national curriculum, many young people remain disengaged from local civic life..

Research Approach

An initial stakeholder mapping exercise revealed that youth and municipal actors had fundamentally different diagnoses of the problem. The city thought young people left for jobs; young people said they left because nobody asked them to stay.

Interviews and surveys with 30+ high school students aged 16-18 helped to gather insights into their motivations, barriers, and perceptions of civic participation. Additionally, interviews with local employers, youth center, and teachers painted a far more nuanced picture of what "opportunity" meant to different groups.

Process Artifacts
Stakeholder Map Youth Focus Groups Co-creation workshop Figma prototype
Project Gallery
Key Insight

1. Recognition & visibility: Students want to be seen and acknowledged by their peers and elders.

2. Access & convenience: Civic events must fit into students’ daily lives and be easy to find and join.

3. Gamified motivation: Tangible goals and point systems can boost intrinsic motivation.

From these insights, we reframed our challenge from simply “raising awareness” to creating visibility, peer relevance, and emotional reward around civic participation. This shift laid the foundation for a more youth-centered design strategy.

What I Learned

I strengthened my fluency in design tools and gained confidence in using service design frameworks like journey maps, blueprints, and community theory. Teamwork across cultures is powerful. Working with five other students from different countries expanded my perspective and sharpened my communication skills.

KuldiGO challenged me to fail fast and iterate thoughtfully. The pivot from our original idea to a functioning prototype only happened because we committed to testing early — even if it meant discarding work.

People-oriented service designer
Strategy · Empathy · Systems thinking · Event management · People management

I believe that great design is about the entire ecosystem of human interaction. Working directly with the public in diverse settings, I design with a deep, practical understanding of human behavior. I am ready to channel this energy into a full-time service design, UX research, experience operations, and people management roles.

Facilitator Systems thinker Team player
Open to full-time roles

Design as a form of listening and care.

The tools of service design as blueprints, journey maps, personas are only as useful as the quality of attention behind them. I come to every project with genuine curiosity about why things are the way they are, and a deep respect for the expertise held by the people who live inside a system every day.

Throughout my study years, I’ve managed workflows for hundreds of daily users, facilitated grassroots of youth empowerment programs, and documented the global "experience economy" through digital storytelling.

🗺
Service Blueprinting
Mapping the visible and invisible layers of a service to find where experience breaks down.
🕸
Stakeholder Mapping
Understanding power, influence and interest across complex multi-actor systems.
🤝
Workshop Facilitation
Creating the conditions for people to think together and reach decisions they own.
🔍
Contextual Research
Observational and interview methods that surface latent needs and unspoken workarounds.
📐
Systems Diagramming
Visual representations of feedback loops, dependencies, and leverage points.
🌱
Co-Creation
Prototyping with communities rather than for them — participation as design material.
🎥
YouTube Vlogging
Documenting everyday moments and design thinking journeys on camera.
🪡
Embroidering
Finding calm in slow, deliberate craft, and the satisfaction of making something by hand.
🍞
Baking
Bread, pastry, and the meditative ritual of measuring, folding, and waiting.
🎙
Podcasting
Conversations about culture, community, and what it means to be a gloabal citizen.
Rovaniemi, Finland, Nov 2025 - Jan 2026
Front Desk & Experience Crew
Snowman World
Managed end-to-end guest registration and onboarding workflows for 300+ international visitors daily, maintaining data accuracy within digital booking and scheduling systems. Coordinated scheduling, materials, and logistics for immersive experience sessions, ensuring smooth execution and positive stakeholder outcomes.
Bydgoszcz, Poland, July 2025 - Aug 2025
Community Engagement Volunteer
Fundacja Wiatrak
Organized a series of 12 community-building workshops in cooperation with an international team focused on youth empowerment and outdoor education, directly implementing the core values of the ESC programme. Designed and executed more than 25 educational activities for youth in local neighborhoods, utilizing non-formal learning methods to promote European values and democratic participation at the grassroots level.
Astana ,Kazakhstan, May 2023 - Jan 2024
Student Support Intern
Office of the Registrar at Nazarbayev University
Managed a high-volume central inbox, triaging and responding to student inquiries and coordinating timely follow-up between students and academic departments. Maintained and updated student registry records and authorisation files of 5000 people, performing regular data audits to ensure accuracy and completeness.
Talkeetna , Alaska, USA, May 2022 - Aug 2022
Service Operations assistant
Denali Brewpub
Demonstrated high "global mobility" and cultural intelligence by successfully integrating into a remote, multicultural team and providing seamless service to an international clientele. Optimized workflow efficiency during peak operational hours, managing multiple competing priorities to ensure 100% service continuity and quality standards.
Latvia, Finland, Estonia, Sep 2024 - Jun 2026
MA and MDes in Service Design Strategies and Innovations
Erasmus Mundus Joint Masters in collaboration between Estonian Academy of Arts, Art Academy of Latvia, University of Lapland, and Stockholm School of Economics in Riga outcomes.
Astana, Kazakhstan Aug 2020 - Jun 2024
BA in Economics
Nazarbauev University. TOP-1 university in Central Asia and Caucasus. Additional minor in World Languages, Literature, and Culture

Let's make
something
meaningful.

Whether you're looking for a design partner on a complex service challenge, a workshop facilitator, or a strategic advisor — I'd love to hear what you're working on.

Currently available for full-time roles
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🌿
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Thank you for reaching out. I'll be in touch within one working day. Looking forward to hearing more about what you're working on.